Creo que el mejor libro de reglas gen ricas para rol Por qu es el mejor Pues porque hay ambientaciones para dar y regalar Roma, Grecia, Egipto, Cyberpunk, Cthulhu Punk, Conejitos, Ulluminati Casi cualquier poca hist rica, presente, pasada o futura tiene un libro de Steve Jackson Incluso hay adaptaciones de reglas para Mundo de Tinieblas, CoC, DD, D20 C mo funciona GURPS F cil Tienes un personaje y repartes puntos en habilidades, caracter sticas, trasfondo, ventajas, y si te faltan, en desventajas, que dan puntos al pool inicial Las habilidades est n basadas en las caracter sticas principales del personaje, y suben cuando suben las caracter sticas, las ventajas dan bonus y las desventajas malus, y se usan 3D6 para los checks.
El combate tiene mucha chicha Hay dos formas de combatir realmente miles , una Canonical classical omni purposes RPG system I bought it only because I knew there is the War against the Chtorran from David Gerrold itself Within the myriad of rule systems GURPS is probably the most well balanced and clear Rules are logically built on other rules and from the most fundamental axioms the foundations are solid The rule book is also an easy read with terms being explained at the appropriate points and not after they ve already been used a few times It quickly becomes apparent how this system can be used for a wide variety of settings and scenarios Quite frankly it is probably due to a lack of advertising that this system hasn t become what DD became Of course this rule set has it s own fundamental assumptions on what makes a good RPG In the world of GURPS you will find fatally flawed characters as well as highly overpowered super beings This as opposed to a class based system where you will always have the druid, the paladin,



This book has not aged well Also, reading it made it very clear to me that the success of GURPS is down to the supplements, not this book.
The writing is dense, and the tone often rather arrogant towards other roleplaying games Also, it makes some rather peculiar assertions about realism in particular.
GURPS certainly has its place in the canon of roleplaying, but it s no reading pleasure Note I m rating this as a book, not as a roleplaying game My favorite RPG While there are some flaws to the system, they are usually easily overcome by laying out some house rules Since the system is so open, house rules are easy to implement as are custom skills, items, powers, etc.
The very first pencil and paper roleplaying game I ever played Extensive character specifications and development Not your DD basic set with your experience and item assignment dungeon master s guide or specific monsters like in the monster manual Infact, there s no rules for experience at all It s completely up to the GM on how well he she thinks you played your character.
GURPS Basic Set ✓ I love how this system says, Hi, here is a one page summary of our rules Simple, right Now here s 250 pages of INSANELY COMPLICATED GIBBERISH But hey, it s the foundation for Bunnies Burrows, so it is what it is.
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